I am curious about the first part of your reply. My SW experience is limited, so I appreciate the feedback. So the second piece is understand what you're doing to the power band with your change.Your last sentence is the most important to me. So the second piece is understand what you're doing to the power band with your change.
#3.05 UPDATE SMITE FULL#
For 2 PP, the character has to choose between reduced MAP and one attack with reduced damage or full damage/full MAP. Part of the mechanical balance includes the extra PP to allow both weapons to get the extra damage where normally a basic casting would benefit only one. Assume a character is wielding rapiers en case for the extra Parry bonus and reduced MAP on multiple attacks (because, of course, you wouldn't do this without Ambidexterity and Two-Fisted). Likewise for a character that dual-wields.An Uzi, for example, gets 5 rounds at max ROF (12 attacks x ROF 3 = 36 dice) under your system vs the single round they get by default (or 9 dice). If the Power becomes a global boost to the character, that limit becomes meaningless. Smite works on a maximum of one "pack" of ammo for a ranged weapon. It really increases the power of the Power.
You can change that all you want as long as you understand the inherent intent and trappings that it means to simulate first.Īll that said, I would recommend against it.
That's the narrative foundation of the Power's mechanics. It's like the faeries enchanting Phillip's sword before he chucks it at Maleficent. The narrative point of smite is to enchant a specific weapon that can be handed off or even enchanted while another is wielding it. That means one of your unarmed attacks gets the benefit, whether generic unarmed strikes, your claw or bite if those are special, etc.With respect to Cyber-Knights (CK), I would argue strongly that their psi-sword is them and smite can be applied to it (given a psi-sword's over the top damage, it's just a little chrome at that point).
#3.05 UPDATE SMITE PLUS#
What if smite, instead of being cast on a weapon was cast on a targeted person (one combatant, even if not a person-you get the idea) and worked with all attacks that target makes during the duration?Īs written, it might habe some weird riders on how it works with the Self limitation because it doesn't seem like anything stops you from casting it on the weapon you're holding and then you hand off that weapon to someone else.Īctually, can you use smite with a Range (Self) limit on a weapon you're holding, or would that need to technically be Range (Touch)? IOW, can a Cyber-Knight use smite on a held weapon? Can he give that weapon away and have smite stick to the weapon until the duration runs out (including any extension he pays points on)?Īlso, what about weapons that have combined components like a Techno-Warrior's starting laser/grenade launcher? Does it power-up the full laser clip plus the grenade magazine?īy the standard rules, if I want to use this on a pair of pistols, it would cost me 3 power points (2 base + 1 for additional recipient) or 2 power points if I have it limited to self only, right?Ĭlose Radecliffe said, Range (Self) means you can cast it on yourself.